As prospective game designers ourselves, my friends and I are always interested in trying out new systems. Overall, our impressions of Triten have been very positive. However, during our last session, we found ourselves in an unusual fight. Our three man team of two crossbowmen and a martial artist found themselves against a single slantcat, and notice that it was almost impossible to hit. Taking a closer look at the creature's stats, we became curious about the statistics of this system.

After doing a little math and looking at what we found, we decided that it would be a good idea to post the results so that other players could better understand the system and possibly avoid some of the mistakes we have made. Below, I will list the net difference between two characters static modifiers (Attribute + Skill + etc) and the odds that a character will at least match the other's result and the odds that they will beat the other's roll outright. For clarification, negative numbers mean that the first character has higher statics than the second, while positive numbers mean that the target has better statics.

Difference / Match / Beat
-9 / 100% / 99%
-8 / 99% / 97%
-7 / 97% / 94%
-6 / 94% / 90%
-5 / 90% / 85%
-4 / 85% / 79%
-3 / 79% / 72%
-2 / 72% / 64%
-1 / 64% / 55%
0 / 55% / 45%
+1 / 45% / 36%
+2 / 36% / 28%
+3 / 28% / 21%
+4 / 21% / 15%
+5 / 15% / 10%
+6 / 10% / 6%
+7 / 6% / 3%
+8 / 3% / 1%
+9 / 1% / 0%

So what does this all mean? Well for one thing, you need to specialize. An Attribute 5, Skill 3 character won't stand much of a chance against an Attribute 6, Skill 6. Similarly, an Attribute 7, Skill 3 character will beat anyone that's Attribute 5, Skill 2 72% of the time.

While the growing cost of improving Attributes and Skills does somewhat balance out the power increase, the increase is still markedly sharp. In a world full of specialists, the generalist will only succeed against the unprepared (ie. physically attacking a non-combat character.)

The weight of the d10 is very low compared to the weight of static modifiers, and can easily be overwhelmed entirely as the numbers get higher. As a GM, you need to make certain the party is facing threats that are very close to themselves in terms of the numbers, and that the party must have the correct skills/attributes to deal with the threat. Unlike with systems like D20, where a sub-optimal party can usually still work their way through an encounter with proper play, a sub-optimal party in Triten can find itself getting mauled by an "easy" encounter.

Just for fun, I am including the number for Triten if you use a d20 in place of a d10...

Difference / Match / Beat
-19 / 100.00% / 99.75%
-18 / 99.75% / 99.25%
-17 / 99.25% / 98.50%
-16 / 98.50% / 97.50%
-15 / 97.50% / 96.25%
-14 / 96.25% / 94.75%
-13 / 94.75% / 93.00%
-12 / 93.00% / 91.00%
-11 / 91.00% / 88.75%
-10 / 88.75% / 86.25%
-9 / 86.25% / 83.50%
-8 / 83.50% / 80.50%
-7 / 80.50% / 77.25%
-6 / 77.25% / 73.75%
-5 / 73.75% / 70.00%
-4 / 70.00% / 66.00%
-3 / 66.00% / 61.75%
-2 / 61.75% / 57.25%
-1 / 57.25% / 52.50%
0 / 52.50% / 47.50%
+1 / 47.50% / 42.75%
+2 / 42.75% / 38.25%
+3 / 38.25% / 34.00%
+4 / 34.00% / 30.00%
+5 / 30.00% / 26.25%
+6 / 26.25% / 22.75%
+7 / 22.75% / 19.50%
+8 / 19.50% / 16.50%
+9 / 16.50% / 13.75%
+10 / 13.75% / 11.25%
+11 / 11.25% / 9.00%
+12 / 9.00% / 7.00%
+13 / 7.00% / 5.25%
+14 / 5.25% / 3.75%
+15 / 3.75% / 2.50%
+16 / 2.50% / 1.50%
+17 / 1.50% / 0.75%
+18 / 0.75% / 0.25%
+19 / 0.25%

P.S. I plan to do an analysis of the races shortly, seeing as how not all Skills and Attributes are created equal. I have my eyes on a certain mammal as being well above the curve...